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Extract textures in unity asset bundles
Extract textures in unity asset bundles













For example if your audio compression A method of storing data that reduces the amount of storage space it requires. Type grouping is one of the better strategies for building AssetBundles to be used by multiple platforms. Type Groupingįor this strategy you’ll assign assets that are of similar type, such as audio tracks or language localization files, to a single AssetBundle. The biggest trick to being able to properly implement this strategy is that the developer assigning assets to their respective bundles must be familiar with precisely when and where each asset will be used by the project. Logical Entity Grouping is ideal for downloadable content (DLC) for the fact that, with everything separated in this way, you’re able to make a change to a single entity and not require the download of additional, unchanged, assets. Bundling the textures and models for pieces of the scenery shared across multiple levels.Bundling all the models and animations for a character/set of characters.Bundling all the textures and layout data for a User-Interface screen.This includes sections such as User-Interface, characters, environments, and anything else that may appear frequently throughout the lifetime of the application. Logical Entity Grouping is where assets are assigned to AssetBundles based on the functional portion of the project they represent.

extract textures in unity asset bundles

Feel free to mix and match these strategies as you see fit. These grouping strategies are meant to be used however you see fit for your specific project. However, there are certain strategies to consider when setting up your bundles.

extract textures in unity asset bundles

When using AssetBundles you are free to assign any asset to any bundle you desire.















Extract textures in unity asset bundles